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Nine Ways We Use AR and VR on the International Space Station
Credit: NASA

HOUSTON (NASA PR) — Even the most highly trained and experienced person sometimes needs a hand. For astronauts aboard the International Space Station, that helping hand comes from other crew members, experts on the ground, and increasingly, in the form of augmented reality (AR) and virtual reality (VR).

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  • Parabolic Arc
  • September 24, 2021
NASA Empowers Workforce to Advance Deep Space Technologies

WASHINGTON (NASA PR) — NASA has selected 10 proposals led by early-career employees across the agency for two-year projects that will support the development of new capabilities for deep space human exploration.

These proposals were selected under Project Polaris, a new initiative to support the NASA workforce in efforts to meet the challenges of sending humans to the Moon and Mars. Project Polaris seeks to fill high-priority capability gaps on deep space missions like those planned under Artemis and introduce new technologies into human exploration flight programs. The project also aims to create opportunities for early-career employees across NASA centers to gain experience building and testing flight hardware while developing technologies and reducing risk for future human exploration missions.

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  • Parabolic Arc
  • September 18, 2021
New Augmented Reality Applications Assist Astronaut Repairs to Space Station
NASA astronaut and Expedition 65 Flight Engineer Megan McArthur wears the specialized Sidekick headset and tests using augmented reality aboard the International Space Station. (Credits: NASA)

by Leah Cheshier
International Space Station Program Research Office
NASA Johnson Space Center

HOUSTON — Most often, communications delays between the International Space Station crew and ground are nearly unnoticeable as they are routed from one Tracking and Data Relay Satellite to another as the station orbits about 250 miles above Earth. As NASA prepares to explore the Moon, about 240,000 miles away, and eventually Mars, which averages about 245 million miles away, NASA is developing tools to increase astronaut autonomy to operate spacecraft or systems without assistance from the Mission Control Center at NASA’s Johnson Space Center in Houston because communication delays from Earth will last longer.

The T2 Augmented Reality (T2AR) project demonstrates how station crew members can inspect and maintain scientific and exercise equipment critical to maintaining crew health and achieving research goals without assistance from ground teams.

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  • Parabolic Arc
  • September 4, 2021
Using Augmented Reality to Prepare Orion Hardware for Artemis II Crewed Mission
Mary Lakaszcyck, a technician with ASRC Federal Data Solutions, a subcontractor to Orion manufacturer Lockheed Martin, demonstrates a pair of augmented reality (AR) goggles inside the high bay of the Neil Armstrong Operations and Checkout Building high bay at NASA’s Kennedy Space Center in Florida on Jan. 16, 2020. (Credits: NASA/Cory Huston)

By Linda Herridge
NASA’s John F. Kennedy Space Center

Augmented reality, also known as AR, is a powerful tool that engineers are using to enable NASA to send humans to the Moon under the agency’s Artemis  program. Lockheed Martin, lead contractor for NASA’s Orion spacecraft, is currently using AR to increase efficiency in building the spacecraft for Artemis II, the first crewed mission aboard Orion.

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  • Parabolic Arc
  • April 2, 2020
Air Force Seeks Top Space Awareness Innovators with ‘VQ-Prize’ Competition

PETERSON AIR FORCE BASE, Colo. (USAF PR) — The U.S. Air Force and the Wright Brothers Institute are offering cash prizes for the creation of visualization tools, including Augmented Reality and Virtual Reality solutions, that will enhance DOD space operator understanding and awareness of satellites and other objects in Earth orbit in a competition that is set to run from October 29 through January 15, 2019.

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  • Parabolic Arc
  • November 1, 2018
NASA Selects Augmented Reality Projects for SBIR Awards

NASA astronaut Scott Kelly performing checkouts for NASA’s Project Sidekick, which makes use of Microsoft’s HoloLens device. (Credit: NASA)

NASA astronaut Scott Kelly performing checkouts for NASA’s Project Sidekick, which makes use of Microsoft’s HoloLens device. (Credit: NASA)

NASA has selected three augmented reality projects for funding its Small Business Innovation Research (SBIR) Phase I program. The projects include:

  • The Station Manipulator Arm Augmented Reality Trainer — Systems Technology, Inc.
  • Context-Sensitive Augmented Reality for Mission Operations — TRACLabs, Inc.
  • MonitAR — Adventium Enterprises, LLC

Descriptions of the three selected projects follow.

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  • Parabolic Arc
  • May 9, 2016